Alacrity Stat – What Does it Do?

There’s been a ton of questions lately surrounding the Alacrity attribute in SWTOR: what exactly is alacrity, and what does it do. I’ve posted about SWTOR character stats before, in which I’ve mentioned the following:

Alacrity Rating – Decreases activation time for all abilities. This does NOT affect the global cooldown, and only reduces the time on casted abilities.

Basically, if you’re familiar with the Haste attribute from WoW, Alacrity is pretty much the same. From the latest testing by players, Alacrity does in fact appear to be reducing the global cooldown (GCD) as well, but it’s still unconfirmed.

To get a 1% reduction in ability cast time, you’ll need 25 alacrity rating. Note that alacrity rating is different that alacrity percentage!

So for example, +150 Alacrity Rating would give you 10% Alacrity, at least 50% more than a +75 relic could possibly give. Global Cooldown (if affected at all) would be reduced to 1.36 seconds from 1.5 seconds. If you get 20 alacrity at level 50 it would give you roughly 13% quicker ability cast time.

Some players say alacrity affects all global cooldowns, some say it only reduces GCD on spells that aren’t instant cast, and some players claim it doesn’t affect GCD at all. Hopefully someone will do the proper testing soon and we’ll find out how good alacrity really is.

If you have your own data to contribute with, be sure to post below!

SWTOR Stats & Attributes

Star Wars: The Old Republic will begin early access next week (woo!), and as people begin to roll new characters in a new game they’ll be wondering exactly how they should be gearing up. This guide will explain the functions of all of the different stats in TOR (and there are a lot.) As far as what specs want what, that’s a bit murkier, but by reading through today’s post you should be able to get a basic handle on things. I’m not going to get too heavy into what the stats are, take this as a quick reference sheet.

  1. Primary Stats
  2. Power Stats
  3. Secondary Stats
  4. Gear-Defining Stats
  5. PvP Stat
  6. Defensive Stats

Primary Stats

There are six primary stats that you’ll find on gear and weaponry which affect your characters the most. These stats provide multiple bonuses instead of a single increase, and (depending on spec) may have up to 5 different effects for a single point. To sum it up, each stat has multiple effects, and certain ACs and classes get additional bonus effects.

  • Strength - Increases Melee Damage + Melee Crit
    • Jedi Knight/Sith Warrior Bonus – Force Damage + Force Crit
  • Willpower – Increases Force Damage + Force Crit
    • Jedi Shadow/Sith Assassin Bonus – Melee Damage + Melee Crit
    • Jedi Sage/Sith Sorcerer Bonus  –  Healing Power
  • Aim - Increases Ranged Damage + Ranged Crit
    • Vanguard/Powertech Bonus - Tech Damage + Tech Crit
    • Commando/Mercenary Bonus  Tech Damage + Tech Crit + Healing Power
  • Cunning - Increases Tech Damage + Tech Crit
    • Gunslinger/Sniper Bonus – Ranged Damage + Ranged Crit
    • Scoundrel/Operative Bonus – Ranged Damage + Ranged Crit + Healing Power
  • Endurance -  Increases health
  • Presence – Increases companion damage, companion health, and companion healing

Power Stats

When you see those primary stats above increasing damage or healing, they’re not actually directly affecting your abilities. Rather, these stats bump up your character’s power stats, of which there are three. In addition to being modified by primary stats, tech/force/power can be found on gear such as weapons and foci/shields.

  • Power - Generic stat that increases the damage (and healing!) of all of your abilities, regardless of type.
  • Tech Power – Increases only damage abilities considered “tech,” such as grenades or flamethrowers.
  • Force Power – Increases only damage abilities considered “force,” such as Telekinetic Throw or Shock.
  • Healing Power (Tech and Force) – This is actually split up into Healing Power: Tech and Healing Power: Force, but for all intents and purposes they’re the same. Increases the amount healed by all of your healing abilities.

Secondary Stats

A staple of any MMO’s gearing process is having big powerful primary stats followed by the less powerful but more varied secondary stats, and Star Wars: The Old Republic is no exception.

  • Accuracy Rating – Increases your chance to hit with all attacks. Keep in mind there are separate caps for different types of attacks. If you go over 100% hit, the additional percentage is converted into defense penetration!
  • Critical Rating – Increases your chance to score a critical hit with all heals and attacks.
  • Surge Rating – Increases critical bonus damage with all heals and attacks. The default bonus is 50% extra damage/heals on a crit, which this rating improves.
  • Alacrity Rating – Decreases activation time for all abilities. This does NOT affect the global cooldown, and only reduces the time on casted abilities.

Gear-Defining Stats

Due to the extreme amount of gear customization in TOR, developers want you to be able to take any orange item (orange = fully moddable) and use it all the way to max level if you prefer. In order to achieve this, weapons and armor both have a dynamic stat on them which changes based on the level of the mods you have placed inside the item.

  • Rating – Increases the damage done on a weapon. You’ll see this listed at the very top of a lightsaber or blaster’s tooltip. The stat itself does absolutely nothing except increase the damage done — think of it as the ‘item level’ stat you’re used to seeing in games like World of Warcraft.
  • Armor – Armor, which you should be more familiar with, increases Energy and Kinetic resistances (more on that later), is the dynamic stat increased on pieces of equipped gear.

So, for an example, if you take an orange lightsaber with all level 1 mods in it, compared to the same lightsaber with all level 10 mods in it, the Rating stat will be much higher, and thus so will it’s damage. Same goes for Armor on those pieces with Armor on them.

PvP Stat

Conveniently enough, BioWare has condensed all the necessary PvP stats into one gigantic unit.

  • Expertise – Increases damage/healing done and decreases damage taken in PvP situations.

I’m not entirely sure what’s defined as a PvP situation, but I would imagine it’s damage done/taken to/from other characters, or healing someone who has recently taken damage from another player. Expertise is a jack-of-all-trades stat, it helps everything a little bit.

Defensive Stats

Just in case some of you care about survivability…

  • Resistance – There are 4 types of resistance in the game. Energy and Kinetic Resistance are affected by Armor as well as specific resistance stats, whereas Internal and Elemental resistance are only affected by their stats.
  • Defense Rating – Increases chance to parry melee attacks and deflect ranged attacks.
  • Shield Chance – For those who equip a shield in their offhand slot, increases the chance for an attack to be partially absorbed by your shield.
  • Absorption Rating – Increases the amount of damage reduced when an attack is shielded.

Phew – I think that just about covers everything. Most of these stats should be pretty familiar, specifically things like armor and crit, but it’s good to take a look over everything to help out your gearing needs. Keep an eye out soon for my mega-gigantor-uber post detailing the playstyles and general rotations of each of the DPS specs available to us at launch. Until next time, stay frosty!

SWTOR Stats & General Info

Here are the stats behind Star Wars: The Old Republic. I’ve gathered these from various sources, and list them here apropos of nothing, but just because you might find them interesting. All the information is from official Bioware information or interviews with the developers. So, lets start with the basic information first.

Basic Information

  • Game announced: October 2008 (source)
  • Testing started: 9th July 2010 (source)
  • Game release: 2011 (source)
  • Set 3,500 years before the events of the movies (source)

Characters

  • 8 character classes (source)
  • 16 advanced classes (source)
  • 8 different playable character races (source)
  • 3 talent trees per advanced class (1 is shared) (source)
  • 40 talent trees total (source)
  • Maximum level: 50 (source)
  • Average time to level 50: 200 hours (source)
  • 5 unique companion characters per class (source)
  • 40 unique character companions (source)

“Game” Size

  • Each class has a unique story of 3 chapters (source)
  • Chapter 1 is longer than the whole of the original KOTOR game (source)
  • Each class story is equivalent to the entire Mass Effect trilogy, i.e. the game’s storylines in total are equivalent to 24 Mass Effects (source)
  • Codex length: 120,000 words (average Star Wars novel is 100,000 words) (source)
  • The total script is longer than 60 Star Wars novels (source)
  • If read through completely the game’s script would last longer than the entire 86-episode run of the HBO television show “The Sopranos”. It would take 3 days without sleep. (source)

“Galaxy” Size

  • 17 planets (source)
  • Tattooine alone is larger than the whole of the game area in Dragon Age: Origins (source)
  • More than 10,000 NPC characters to speak to (source)

Sound, Music and Voices

  • 5-and-a-half hours of original music (plus the music from all six movies and the original KOTOR games) (source)
  • Score recorded by an 80-piece symphony orchestra (source)
  • Over 1000 four hour voice-over sessions (source)
  • Hundreds of thousands of lines of dialogue (source)
  • Tens of thousands of lines of alien dialogue (source)
  • More than 1000 voice actors were used (source)

Miscellaneous

  • Standard ranged attack range: 30 metres (source)
  • Maximum number of guild members: 500 (source)
  • Over 50 unique alien species in game (source)

SWTOR Timeline – Empire Changes Strategy

Not really related to any gameplay strategies concerning SWTOR, but since we don’t have any this early when we don’t even know the release date of the game here’s one of the timeline videos you can watch.

Jedi Master Gnost-Dural has entered a new holorecord in the Jedi Archive. After a thorough analysis of the evidence, Master Gnost-Dural has discovered that the Mandalorians return to the galaxy and alliance with the Sith was no coincidence—it was the result of years of shadowy machinations by the sinister agents of Imperial Intelligence.

Welcome to the best SW:TOR strategies!

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Here we will post plenty of free information such as guides, tips, tricks, secrets, strategies and tactics that will help you progress in this game and level up your characters as fast as possible, as well as gain plenty of credits and quality equipment along with it. We will also do reviews and comparisons of all available paid guides for SWTOR as well and tell you if they’re worth your money. Hopefully you’ll find all you need in our free guides so you won’t have to resort to buying one.

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